Re: 0.00000000000000000000000
Im: 0.00000000000000000000000
Zoom: 1.0000000000000000E0
Iterations: 200
IterDiv: 0.0100000000000000002
SmoothMethod: 0
SmoothingMethod: 0
BailoutRadiusPreset: 0
BailoutRadiusCustom: 2
BailoutNormPreset: 1
BailoutNormCustom: 2
ColorMethod: 7
Differences: 7
ColorOffset: 0
ColorPhaseStrength: 0
Colors: 255,255,255,128,0,64,160,0,0,192,128,0,64,128,0,0,255,255,64,128,255,0,0,255,
InteriorColor: 0,0,0,
Smooth: 1
Flat: 0
MultiColor: 0
BlendMC: 0
MultiColors: 
Power: 2
FractalType: 0
Slopes: 1
SlopePower: 50
SlopeRatio: 20
SlopeAngle: 45
real: 1
imag: 1
SeedR: 0
SeedI: 0
FactorAR: 1
FactorAI: 0
Period: 0
TextureEnabled: 0
TextureMerge: 1
TexturePower: 200
TextureRatio: 100
TextureFile: 
RotateAngle: 0
StretchAngle: 0
StretchAmount: 0
UseOpenGL: 1
GLSL: //\ black\ on\ white\ with\ a\ rainbow\ fringe\nvec3\ colour(void)\n{\n\ \ vec2\ DE\ =\ getDE()\ /\ (float(ImageSize.x)\ /\ 640.0);\n\ \ float\ hue\ =\ atan(DE.y,\ DE.x)\ /\ (2.0\ *\ pi);\n\ \ hue\ -=\ floor(hue);\n\ \ float\ sat\ =\ clamp(1.0\ /\ (1.0\ +\ length(DE)),\ 0.0,\ 1.0);\n\ \ float\ val\ =\ clamp(length(DE),\ 0.0,\ 1.0);\n\ \ return\ hsv2rgb(vec3(hue,\ sat,\ val));\n}\n
UseSRGB: 1
Version: 2150200
