Re: 0.00000000000000000000000
Im: 0.00000000000000000000000
Zoom: 1.0000000000000000E0
Iterations: 200
IterDiv: 16
SmoothMethod: 0
SmoothingMethod: 0
BailoutRadiusPreset: 0
BailoutRadiusCustom: 2
BailoutNormPreset: 1
BailoutNormCustom: 2
ColorMethod: 7
Differences: 7
ColorOffset: 600
ColorPhaseStrength: 0
Colors: 255,255,255,128,0,64,160,0,0,192,128,0,64,128,0,0,255,255,64,128,255,0,0,255,
InteriorColor: 0,0,0,
Smooth: 1
Flat: 1
MultiColor: 0
BlendMC: 0
MultiColors: 
Power: 2
FractalType: 0
Slopes: 1
SlopePower: 50
SlopeRatio: 20
SlopeAngle: 45
real: 1
imag: 1
SeedR: 0
SeedI: 0
FactorAR: 1
FactorAI: 0
Period: 0
TextureEnabled: 0
TextureMerge: 1
TexturePower: 200
TextureRatio: 100
TextureFile: 
RotateAngle: 0
StretchAngle: 0
StretchAmount: 0
UseOpenGL: 1
GLSL: vec3\ colour(void)\n{\n\ \ if\ (getInterior())\ {\ return\ KFP_InteriorColor;\ }\r\n\ \ float\ logDE\ =\ KFP_ColorOffset\ /\ 1024.0\ -\ log(length(getDE()))\ /\ KFP_IterDiv;\r\n\ \ if\ (KFP_Flat)\r\n\ \ {\r\n\ \ \ \ float\ s\ =\ float(textureSize(KFP_Palette,\ 0))\ ;\r\n\ \ \ \ \ logDE\ =\ floor(logDE\ *\ s)\ /\ s;\r\n\ \ }\r\n\ \ return\ KF_Palette(logDE);\n}\n
Version: 2150200
