Re: 0.00000000000000000000000
Im: 0.00000000000000000000000
Zoom: 1.0000000000000000E0
Iterations: 200
IterDiv: 0.0100000000000000002
SmoothMethod: 1
SmoothingMethod: 1
BailoutRadiusPreset: 3
BailoutRadiusCustom: 25
BailoutNormPreset: 1
BailoutNormCustom: 2
ColorMethod: 7
Differences: 7
ColorOffset: 0
ColorPhaseStrength: 0
Colors: 255,255,255,128,0,64,160,0,0,192,128,0,64,128,0,0,255,255,64,128,255,0,0,255,
InteriorColor: 128,0,255,
Smooth: 1
Flat: 0
MultiColor: 0
BlendMC: 0
MultiColors: 
Power: 2
FractalType: 0
Slopes: 1
SlopePower: 50
SlopeRatio: 20
SlopeAngle: 45
real: 1
imag: 1
SeedR: 0
SeedI: 0
FactorAR: 1
FactorAI: 0
Period: 0
TextureEnabled: 0
TextureMerge: 1
TexturePower: 200
TextureRatio: 100
TextureFile: 
RotateAngle: 0
StretchAngle: 0
StretchAmount: 0
UseOpenGL: 1
GLSL: //\ recommended\ bailout\ settings:\r\n//\ linear\ smoothing,\ custom\ radius\ 25\nvec3\ colour(void)\n{\n\ \ if\ (getInterior())\n\ \ {\n\ \ \ \ return\ KFP_InteriorColor;\n\ \ }\n\ \ bool\ cell\ =\ getT()\ >\ 0.5;\n\ \ return\ vec3(cell\ ?\ 1.0\ :\ 0.0);\n}\n
UseSRGB: 0
Version: 2150200
